摘要
本文提出了一种面向对象的支持林业三维地形图软件构件 (SoftwareComponent)设计方法 ,分析了构件的性能、设计方法和图元算法。实现了基于OpenGL的支持三维虚拟场景、建模和运动仿真的构件设计 ,描述了实体的运动层次链接关系和数据结构 。
This article puts forward a kind of designing method of O O (Object Oriented) and supported for software component of three-dimension topographic map in forestry, and the capability, designing method, and the algorithm of graphic cell were analyzed. The component design of three-dimension virtue-scenes based on OpenGL, module construction, and movement-simulation have been realized. In this article, the movement-hierarchy link relation of entities and data structure have been described, the constructing modele and movement-simulation of the virtue environment in forestry have also been realized.
出处
《林业科学》
EI
CAS
CSCD
北大核心
2004年第4期80-83,共4页
Scientia Silvae Sinicae