期刊文献+

线性八叉树的一种最优构造算法 被引量:6

AN OPTIMAL CONSTRUCTION ALGORITHM FOR LINEAR OCTREES
在线阅读 下载PDF
导出
摘要 本文提出线性八叉树的一种最优构造算法,本文对文献[3]中最优四叉树构造算法的某些思路作了推广及改进:采用了最大活动结点插入原则,免除了合并操作;算法只需进行与黑结点数成比例的插入操作。借助于一种新的图像数据结构——数字搜索树作为中间存储结构,有效地压缩了数据并加快了插入速度,因而本算法有较高的效率. In this paper, an optimal construction algorithm for linear octrees is presented. Using the largest-arctive-node insertion rule, the algorithm only needs insertion operations pro-portational to the number of black nodes and no merging is needed. With the aid of a new image data structure, the digital search tree, as a mid storage structure, the image data can be efficiently compressed, and the insertion operations can be sped up. Therefore, the efficiency of the new algorithm is higher.
作者 周洞汝 杨荣
出处 《计算机学报》 EI CSCD 北大核心 1993年第4期281-286,共6页 Chinese Journal of Computers
关键词 线性八叉树 最优构造 算法 Linear octree, octree construction, digital search tree.
  • 相关文献

参考文献1

  • 1周洞汝,1991年

同被引文献44

  • 1张先勇,郝重阳,肖娴,罗冠.基于快速求交的自适应光线投射法[J].计算机工程,2004,30(17):151-153. 被引量:2
  • 2陈传波,欧阳星明.二维和三维线性二元树的操作和运算[J].华中理工大学学报,1993,21(6):89-93. 被引量:2
  • 3Levoy M. Display of Surfaces from Volume Data[ J ]. IEEE Computer Graphics and Application, 1988,8 ( 3 ) :29 - 37.
  • 4Wilhem J, Van fielder A. Octree for faster isosurface [ J ]. ACM Transaction on Graphics, 1992,11 ( 3 ) :201 - 227.
  • 5Subramanian K R, Fussell D S. Applying space subdivsion techniques to volume rendering [ R ]. Proc. of IEEE Visualization'90, 1990 : 150 - 158.
  • 6Kaufman A, Cohen D, Yagel R. Volume graphics [J].IEEE Computer, 1993, 26: 51-64.
  • 7Barillot C. Surface and volume rendering techniques to display 3-D data [J]. IEEE Engeering in Medicine and Biology, 1993, 12(1): 111-119.
  • 8Jung-hong Chuang, Weun-jier Hwang, A New space subdivision for ray tracing CSG solids [J]. IEEE Computer Graphics, 1995, 15(6): 56-62.
  • 9Vijay Chandru, et al. Voxel-based modeling for layered manufacturing [J]. IEEE Computer Graphics& Applications, 1995, 15(6): 42--47.
  • 10Kaufman A, Reuven Bakalash, Memory andprocessing architecture for 3D voxel-based imagery [J].IEEE Computer Graphics & Applications, 1998, 8(6):10-23.

引证文献6

二级引证文献48

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部