摘要
描述基于VisualC++平台下OpenGL环境的圆柱体虚拟车削仿真的实现方法。圆柱体建模是采用把表面离散成点链存入链表,并用指针数组链表建立圆柱外表面的三角片完整定义的方法,使得数据存取和应用相分离,从而使得切削过程易于处理并达到良好的实时性。
Describes the realization of cutting cylinder in Virtual system based on OpenGL. In modeling of cylinder, the points defined surface of cylinder are saved to one linked list. Another linked list is created and used to save a set of pointer arrays,each node of which includes one pointer array, Each array includes three pointers and each pointer points to one point structure node of the first list for defining a triangle vertex, so the three pointers describe a triangle. By this way, can set up the model of cylinder. This way makes data saving and management apart, so can deal with the cutting process more easily and achieve perfect Real-time effect.
出处
《现代制造工程》
CSCD
2005年第8期17-19,共3页
Modern Manufacturing Engineering
关键词
圆柱体
虚拟车削
三角片
链表
Cylinder Virtual cutting Triangle Linked list