摘要
为了模拟虚拟战场环境中人的行为,结合某型武器虚拟阵地操作环境中引入DI-Guy虚拟人的开发实践,首先讨论了DI-Guy虚拟人的开发环境,然后分析了DI-Guy虚拟人的生成方法(ADF文件生成法以及API编程实现方法),并且论述了DI-Guy虚拟人实时运动中的若干问题,最后结合军事仿真训练开发的实际情况,对DI-Guy虚拟人的视景开发提出了一些必要的结论与设想。
To simulate humans' action in virtual battlefield, some issues integrated with exploitation practice of using DI-Guy virtual human are discussed. The issues, in witch DI-Guy virtual human is added to one armament's virtual operation in battlefield environment, include some parts: exploitation environment, creation method (ADF file generation method and API programming method) and some problems in virtual humans' real-time movement. Finally some necessary conclusions and assumptions are given combined with the practical experience of military training simulation exploitation.
出处
《计算机工程与设计》
CSCD
北大核心
2005年第10期2705-2706,2709,共3页
Computer Engineering and Design