摘要
动漫产业主要包括了动画产业、漫画产业以及电脑游戏产业。但很多研究动漫产业的文章对此并不加以区分,从而提出一个笼统的产业发展战略。我们认为有必要细分动漫产业本身,并采取不同的产业政策来发展它。
Animation-cartoon industry is a wide-range concept mainly including cartoon industry, animation industry and computer games industry. But we see no differences in so many articles concerned about animation-cartoon industry strategy, so it's necessary to draw a line between them. In a word, we must take different strategies inside the Animation-cartoon industry to develop it.
出处
《科技创业月刊》
2006年第3期74-74,100,共2页
Journal of Entrepreneurship in Science & Technology
关键词
人口老龄化
知识产权
家电行业
视频游戏软件
Aging population intellectual property right household appliance industry video games soft