期刊文献+

基于标准PC机的大数据实时体绘制算法研究

Real-time volume rendering of large datasets on standard PC hardware
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摘要 为了解决在标准PC机上对大数据进行实时体绘制的问题,提出了一种基于图形处理器的大数据高质量体绘制算法。该算法采用三维纹理映射作为核心的绘制算法,结合可见性测试、遮挡测试和模板测试来加快绘制速度。实验结果表明,对虚拟人体数据,可以在不损失图像质量的前提下,以可交互的速度进行绘制。 A high quality volume rendering technique was presented to render a large volume dataset at interactive rates on standard PC hardware. We employed 3 D texture mapping as a core rendering engine and 'took advantage of combinations of HW-supported visibility tests such as occlusion queries, stencil tests and programmable shaders to accelerate the whole rendering process. We have implemented the volume rendering algorithm for large voltm^e data, and achieved real-time performance without any loss of image quality.
出处 《计算机应用》 CSCD 北大核心 2007年第5期1129-1131,共3页 journal of Computer Applications
基金 中法先进计划资助项目(PRASI03-03)
关键词 体绘制 三维纹理映射 图形处理器 volume rendering 3D-texture map graphics processing units
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参考文献8

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