摘要
为了在复杂的游戏场景中自动生成导航图,提出虚拟空间本体标记虚拟空间中物体的属性和关系,由计算机根据场景的几何属性与虚拟空间本体自动生成导航图;讨论了适合作战术式路径规划的A*算法.计算机仿真实验结果验证了该方法的正确性和有效性.
In order to generate the navigation map of complicated game scene automatically, the papter proposes virtual space ontologies including entities, properties and relations. Besides, navigation maps could be generated automatically from geometry properties and annotations of virtual space ontologies. The paper also discuss the A^* algorithm fit for tactical path planning. The simulation result proved correctness and usability of the method.
出处
《江南大学学报(自然科学版)》
CAS
2007年第3期275-279,共5页
Joural of Jiangnan University (Natural Science Edition)
基金
总参重点科研项目
关键词
虚拟空间本体
导航图
战术式路径规划
virtual space ontologies
navigation map
tactical path planning