摘要
The implementation of a missile's visual simulation system is explained that is developed with OpenGL(open graphic library) and the flight path and flight carriage in different stages of the missile are displayed. The establishment problems of the 3D scene are circumstantiated including the construction and redeployment of the model, creation of the virtual scene, setting of the multi-viewports and multi-windows etc. The missile's data driver, system flow, the modules and their mutual relations of the missile visual simulation system are discussed. The missile flight simulation results and effect of the scenes are given.
The implementation of a missile's visual simulation system is explained that is developed with OpenGL(open graphic library) and the flight path and flight carriage in different stages of the missile are displayed. The establishment problems of the 3D scene are circumstantiated including the construction and redeployment of the model, creation of the virtual scene, setting of the multi-viewports and multi-windows etc. The missile's data driver, system flow, the modules and their mutual relations of the missile visual simulation system are discussed. The missile flight simulation results and effect of the scenes are given.
关键词
计算机应用
可视化
导弹
图像模拟
computer application
OpenGL
missile
6 degrees of freedom
visualization
visual simulation