摘要
In this paper, we use differential game theory to study the three-dimensional two-aircraft air-to-air combat problem. We give the ways to determine the Capture Ranges (CR) and the Dangerous Ranges (DR) for these two aircraft according to the target entry directions, barrier and isochronic lines respectively. The simulations are given by referring to two sets of real aircraft parameters. After discussing the simulation results, we have obtained some conclusions that match the real air-to-air combat situation quite well.
In this paper, we use differential game theory to study the three-dimensional two-aircraft air-to-air combat problem. We give the ways to determine the Capture Ranges (CR) and the Dangerous Ranges (DR) for these two aircraft according to the target entry directions, barrier and isochronic lines respectively. The simulations are given by referring to two sets of real aircraft parameters. After discussing the simulation results, we have obtained some conclusions that match the real air-to-air combat situation quite well.
基金
research was supported by Aviation Science Fund.