摘要
从文化和科技深度融合的角度,回顾了科普游戏的发展历程,归纳了我国科普游戏产业发展的四个阶段及其特点,并指出了目前存在的主要问题,提出了科普游戏对推动科普产业发展的一些设想与建议.
On the integrated-perspectives approach to culture and technology, this paper summarizes the four stages and characteristics of the development of science game industry in China with reviewing the development path of science games,in order to put forward the main problems occurred, and propose some ways in regards of promoting science popularization industry by science games.
作者
王小明
张光斌
宋睿玲
WANG Xiaoming;ZHANG Guangbin;SONG Ruiling(Shanghai Science&Technology Museum;不详)
出处
《科学教育与博物馆》
2020年第3期154-159,共6页
Science Education and Museums
关键词
文化和科技融合
科普游戏
科普产业
5G时代
新业态
culture and technology integration
science games
science popularization industry
5G era
new trends