摘要
电子设备的流行让沉浸体验越来越广泛,沉浸体验的二重性给青少年带来多方面的影响。为了更好地发挥沉浸体验的积极作用,促进青少年学生心理健康,研究综述了不同情境下的沉浸体验与青少年心理健康。在学习情境下,沉浸体验能增强学生自信、学习体验、学校积极情绪、积极取向、自尊和自我效能等,同时有利于缓解学习压力与学习拖延;在娱乐情境下,沉浸体验对成瘾有直接影响,也会通过影响自我控制、认知偏差间接影响网络游戏成瘾。
The popularity of electronic devices helps the spread of the flow experience. Flow experience affects many aspects of life for adolescents as for its double articulation. In order to provide suggestions for the improvement in adolescent mental health, this paper reviews flow experience and adolescent mental health in different situations. In learning situation, the state of flow makes a difference in students’ self-confidence, learning experience, positive affect in school, positivity, self-esteem and self-efficacy, etc., at the same time, it is beneficial to relieve academic pressure and academic procrastination. In entertainment situation, the state of flow experience directly leads to addiction, and indirectly affects online game addiction by the mediating roles of self-control and cognitive bias.
作者
江静
李辉婕
许晟
瞿硕
JIANG Jing;LI Huijie;XU Sheng;QU Shuo(Professional Teachers College,Jiangxi Agricultural University,Nanchang(330045),China)
出处
《中国学校卫生》
CAS
北大核心
2023年第1期152-156,共5页
Chinese Journal of School Health
基金
2020年度江西省社会科学规划项目(20JY14)。
关键词
精神卫生
沉浸体验
青少年
Mental health
Immersion experience
Adolescent