摘要
为了充分发挥和利用3dsmax软件在三维动画制作方面的应用优势,文章以“粒子特效动画制作”为例,根据事件驱动、事件、粒子视图、粒子流源。发射器等概念,利用3dsmax内部脚本语言,从轰炸机投弹、产生水平水花、产生垂直水柱三个方面入手,完成对水花飞溅粒子特效制作。然后,从模拟器创建与设置、创建粒子流事件、投弹事件、产生水平水花四个方面入手,完成对脚本粒子特效的编写。希望通过这次研究,为相关人员提供有效的借鉴和参考。
In order to give full play to and make use of the application advantages of 3dsmax software in 3D animation production,this paper takes"particle special effect animation production"as an example,according to event-driven,event,particle view,particle flow source.Launcher and other concepts,using 3dsmax internal script language,complete the production of special effects on splashing particles from three aspects:bomber dropping,horizontal spray and vertical water column.Then,from the four aspects of simulator creation and setup,creation of particle flow events,bomb throwing events,and horizontal spray generation,complete the preparation of script particle special effects.I hope that this study can provide effective reference for relevant personnel.
作者
罗郑雅
黄玲玲
UO Zhengya;HUANG Lingling(School of Electrical and Information Engineering,Hunan Institute of Transportation Engineering,Hengyang Hunan 421001,China;School of Transportation Engineering,Hunan Institute of Transportation Engineering,Hengyang Hunan 421001,China)
出处
《佳木斯大学学报(自然科学版)》
CAS
2023年第4期49-52,共4页
Journal of Jiamusi University:Natural Science Edition
关键词
3dsmax软件
三维动画
粒子特效
事件
生命周期
3dsmax software
three-dimensional animation
particle special effects
event
life cycle