摘要
数字艺术滥觞至今已经历了以CGI艺术为标志的1.0阶段和以互动型数字艺术为标志的2.0阶段,目前正处在以AI艺术为标志的3.0阶段。数字艺术同时经历了以奇观美学、互动美学到算力美学的演进过程。但当下的AI艺术并没有显现出与其技术优势相匹配的审美优势,更没有显现出如同前两代那样不可替代的强大审美竞争力。这其中的原因可能不在于AI技术本身,也不在于时间问题,而在于其研发者所采用的偏颇的技术线路。未来更具竞争力的AI艺术系统,首先应学会体验人类生活,掌握生活逻辑和人性逻辑;其次应将低碳美学和低碳艺术原理作为艺术创作的根本遵循,并实现这一美学法则的可计算化;此外,还应整合兼容前两代数字艺术和一切原子艺术的审美优势。
Since the inception of digital art,it has gone through the 1.0 stage marked by CGI art and the 2.0 stage marked by interactive digital art,and is now in the 3.0 stage marked by AI art.However,AI art does not show the aesthetic advantages matching its technological advantages,nor does it show the irreplaceable strong aesthetic competitiveness like the previous two generations.The reason may not lie in AI technology itself,nor in the problem of time,but in the biased technological routes ad⁃opted by its developers.In the future,a more competitive AI art aesthetics system should first learn to experience human life and master the logic of life and human nature.Secondly,it should take low-carbon aesthetics and low-carbon art principles as the fundamental principles of art creation,and realize the calculability of this aesthetic principle.In addition,it is necessary to inte⁃grate the aesthetic advantages compatible with the previous two generations of digital art and all atomic art.
出处
《上海师范大学学报(哲学社会科学版)》
CSSCI
北大核心
2023年第4期35-44,共10页
Journal of Shanghai Normal University(Philosophy & Social Sciences Edition)
基金
国家社科基金艺术学项目“数字艺术非义行为及其对抗机理研究”(20BC043)。
关键词
AI艺术
计算美学
CGI艺术
奇观美学
数字艺术
互动美学
低碳美学
低碳艺术原理
AI art
computational aesthetics
CGI art
spectacle aesthetics
interactive digital art
interactive aesthetics
low-carbon aesthetics
low-carbon art principles