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高校课堂体验式教学的探索与推广——以幼儿游戏与指导课程为例 被引量:1

Exploration and Promotion of Experiential Education in College Class——A Case Study of Toddler Games and Instruction
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摘要 基于对普通高校课程的分析和对体验式教学的探索,形成了幼儿游戏与指导课程“三个节点,五个层次,十个步骤”的教学模式,打破了知识割裂的现状,融合了教学内容,促进了学生实践知识整合;创设情境实践,注重学生参与,注重个体知识的建构,在师生课堂角色定位、教学资源的利用、考核方式的拓展和协同多方育人等方面对类似课程有诸多启示。 Based on an analysis of courses in ordinary universities and an exploration of experiential education,this paper proposes a teaching model of“three nodes,five levels,and ten steps”for Toddler Games and Instruction,which changes the status quo of knowledge fragmentation,integrates teaching content and promotes the integration of students practical knowledge.It also creates situational practice and emphasizes students participation and the construction of their individual knowledge.This model can provide great inspiration for similar courses in terms of the positioning of teachers’and students roles in class,utilization of teaching resources,expansion of assessment methods and multi-party collaborative education.
作者 姬生凯 许红星 Ji Shengkai;Xu Hongxing(Pinghu Normal College,Jiaxing University,Jiaxing,Zhejiang 314200;Guangxi College for Preschool Education,Nanning,Guangxi 530022;Hangzhou College of Preschool Teacher Education,Zhejiang Normal University,Hangzhou,Zhejiang 311231)
出处 《嘉兴学院学报》 2024年第1期130-135,共6页 Journal of Jiaxing University
基金 浙江省教育科学规划课题(GH2023084) 嘉兴大学教学改革综合类(A7-1)项目(851521020)。
关键词 体验式教学 教学模式 高校课堂 经验推广 幼儿游戏与指导 experiential education teaching mode college class experience sharing Toddler Games and Instruction
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