摘要
本文主要叙述了WindowsSockets的编程原理 ,并对一个基于连接的点对点实时通信程序服务器端与客户端的程序设计 .
This article chiefly introduced the program principle of Windows Sockets and the designs of terminals between the client and the real-time information program server that simply based on linked points.
出处
《哈尔滨师范大学自然科学学报》
CAS
2003年第6期56-58,共3页
Natural Science Journal of Harbin Normal University