This paper presents a mode-switching collaborative defense strategy for spacecraft pursuit-evasiondefense scenarios.In these scenarios,the pursuer tries to avoid the defender while capturing the evader,while the evade...This paper presents a mode-switching collaborative defense strategy for spacecraft pursuit-evasiondefense scenarios.In these scenarios,the pursuer tries to avoid the defender while capturing the evader,while the evader and defender form an alliance to prevent the pursuer from achieving its goal.First,the behavioral modes of the pursuer,including attack and avoidance modes,were established using differential game theory.These modes are then recognized by an interactive multiple model-matching algorithm(IMM),that uses several smooth variable structure filters to match the modes of the pursuer and update their probabilities in real time.Based on the linear-quadratic optimization theory,combined with the results of strategy identification,a two-way cooperative optimal strategy for the defender and evader is proposed,where the evader aids the defender to intercept the pursuer by performing luring maneuvers.Simulation results show that the interactive multi-model algorithm based on several smooth variable structure filters perform well in the strategy identification of the pursuer,and the cooperative defense strategy based on strategy identification has good interception performance when facing pursuers,who are able to flexibly adjust their game objectives.展开更多
When the maneuverability of a pursuer is not significantly higher than that of an evader,it will be difficult to intercept the evader with only one pursuer.Therefore,this article adopts a two-to-one differential game ...When the maneuverability of a pursuer is not significantly higher than that of an evader,it will be difficult to intercept the evader with only one pursuer.Therefore,this article adopts a two-to-one differential game strategy,the game of kind is generally considered to be angle-optimized,which allows unlimited turns,but these practices do not take into account the effect of acceleration,which does not correspond to the actual situation,thus,based on the angle-optimized,the acceleration optimization and the acceleration upper bound constraint are added into the game for consideration.A two-to-one differential game problem is proposed in the three-dimensional space,and an improved multi-objective grey wolf optimization(IMOGWO)algorithm is proposed to solve the optimal game point of this problem.With the equations that describe the relative motions between the pursuers and the evader in the three-dimensional space,a multi-objective function with constraints is given as the performance index to design an optimal strategy for the differential game.Then the optimal game point is solved by using the IMOGWO algorithm.It is proved based on Markov chains that with the IMOGWO,the Pareto solution set is the solution of the differential game.Finally,it is verified through simulations that the pursuers can capture the escapee,and via comparative experiments,it is shown that the IMOGWO algorithm performs well in terms of running time and memory usage.展开更多
We study the influence of conformity on the evolution of cooperative behavior in games under the learning method of sampling on networks.A strategy update rule based on sampling is introduced into the stag hunt game,w...We study the influence of conformity on the evolution of cooperative behavior in games under the learning method of sampling on networks.A strategy update rule based on sampling is introduced into the stag hunt game,where agents draw samples from their neighbors and then update their strategies based on conformity or inference according to the situation in the sample.Based on these assumptions,we present the state transition equations in the dynamic evolution of population cooperation,conduct simulation analysis on lattice networks and scale-free networks,and discuss how this mechanism affects the evolution of cooperation and how cooperation evolves under different levels of conformity in the network.Our simulation results show that blindly imitating the strategies of neighbors does not necessarily lead to rapid consensus in the population.Instead,rational inference through samples can better promote the evolution of the same strategy among all agents in the population.Moreover,the simulation results also show that a smaller sample size cannot reflect the true situation of the neighbors,which has a large randomness,and the size of the benefits obtained in cooperation determines the direction of the entire population towards cooperation or defection.This work incorporates the conforming behavior of agents into the game,uses the method of sampling for strategy updates and enriches the theory of evolutionary games with a more realistic significance.展开更多
A centralized-distributed scheduling strategy for distribution networks based on multi-temporal and hierarchical cooperative game is proposed to address the issues of difficult operation control and energy optimizatio...A centralized-distributed scheduling strategy for distribution networks based on multi-temporal and hierarchical cooperative game is proposed to address the issues of difficult operation control and energy optimization interaction in distribution network transformer areas,as well as the problem of significant photovoltaic curtailment due to the inability to consume photovoltaic power locally.A scheduling architecture combiningmulti-temporal scales with a three-level decision-making hierarchy is established:the overall approach adopts a centralized-distributed method,analyzing the operational characteristics and interaction relationships of the distribution network center layer,cluster layer,and transformer area layer,providing a“spatial foundation”for subsequent optimization.The optimization process is divided into two stages on the temporal scale:in the first stage,based on forecasted electricity load and demand response characteristics,time-of-use electricity prices are utilized to formulate day-ahead optimization strategies;in the second stage,based on the charging and discharging characteristics of energy storage vehicles and multi-agent cooperative game relationships,rolling electricity prices and optimal interactive energy solutions are determined among clusters and transformer areas using the Nash bargaining theory.Finally,a distributed optimization algorithm using the bisection method is employed to solve the constructed model.Simulation results demonstrate that the proposed optimization strategy can facilitate photovoltaic consumption in the distribution network and enhance grid economy.展开更多
This paper introduces a lane-changing strategy aimed at trajectory planning and tracking control for intelligent vehicles navigating complex driving environments.A fifth-degree polynomial is employed to generate a set...This paper introduces a lane-changing strategy aimed at trajectory planning and tracking control for intelligent vehicles navigating complex driving environments.A fifth-degree polynomial is employed to generate a set of potential lane-changing trajectories in the Frenet coordinate system.These trajectories are evaluated using non-cooperative game theory,considering the interaction between the target vehicle and its surroundings.Models considering safety payoffs,speed payoffs,comfort payoffs,and aggressiveness are formulated to obtain a Nash equilibrium solution.This way,collision avoidance is ensured,and an optimal lane change trajectory is planned.Three game scenarios are discussed,and the optimal trajectories obtained are compared using the NGSIM dataset.Comparison of trajectory tracking effects by themodel predictive control(MPC)and linear quadratic regulator(LQR).Finally,the left lane change,right lane change,and abort lane change operations are verified in the autonomous driving simulation platform.Simulation and experimental results show that the strategy can plan appropriate lane change trajectory and accomplish tracking in complex environments.展开更多
In this paper,we investigate the distributed Nash equilibrium(NE)seeking problem for aggregative games with multiple uncertain Euler–Lagrange(EL)systems over jointly connected and weight-balanced switching networks.T...In this paper,we investigate the distributed Nash equilibrium(NE)seeking problem for aggregative games with multiple uncertain Euler–Lagrange(EL)systems over jointly connected and weight-balanced switching networks.The designed distributed controller consists of two parts:a dynamic average consensus part that asymptotically reproduces the unknown NE,and an adaptive reference-tracking module responsible for steering EL systems’positions to track a desired trajectory.The generalized Barbalat’s Lemma is used to overcome the discontinuity of the closed-loop system caused by the switching networks.The proposed algorithm is illustrated by a sensor network deployment problem.展开更多
The videogame industry has always put visual components at the forefront in its design and analytical processes while following a visuocentric approach.This paper contends that a new perspective is needed to appreciat...The videogame industry has always put visual components at the forefront in its design and analytical processes while following a visuocentric approach.This paper contends that a new perspective is needed to appreciate how auditory atmospherics play a vital yet underestimated role in creating immersive and captivating gaming experiences.This study demonstrates how sound can create player presence and evoke emotions to guide them through video game environments confirming sound design as essential for developing immersive virtual worlds.According to existing research the paper investigates how detailed soundscapes enhance player immersion and improve the total gaming experience.The paper investigates how auditory elements affect psychological states and emotions through their influence on immersion levels,emotional reactions,cognitive abilities and examines potential health consequences.The paper describes the technical implementation of immersive audio within game development software while projecting the evolution of game audio through innovations in spatial audio technology and procedural sound creation supported by AI-driven sound design and biometric integration.This paper proposes a comprehensive multi-sensory game design strategy that positions auditory atmospherics as an essential core element for the progression of interactive entertainment.展开更多
To improve the anti-jamming and interference mitigation ability of the UAV-aided communication systems, this paper investigates the channel selection optimization problem in face of both internal mutual interference a...To improve the anti-jamming and interference mitigation ability of the UAV-aided communication systems, this paper investigates the channel selection optimization problem in face of both internal mutual interference and external malicious jamming. A cooperative anti-jamming and interference mitigation method based on local altruistic is proposed to optimize UAVs’ channel selection. Specifically, a Stackelberg game is modeled to formulate the confrontation relationship between UAVs and the jammer. A local altruistic game is modeled with each UAV considering the utilities of both itself and other UAVs. A distributed cooperative anti-jamming and interference mitigation algorithm is proposed to obtain the Stackelberg equilibrium. Finally, the convergence of the proposed algorithm and the impact of the transmission power on the system loss value are analyzed, and the anti-jamming performance of the proposed algorithm can be improved by around 64% compared with the existing algorithms.展开更多
The pursuit-evasion game models the strategic interaction among players, attracting attention in many realistic scenarios, such as missile guidance, unmanned aerial vehicles, and target defense. Existing studies mainl...The pursuit-evasion game models the strategic interaction among players, attracting attention in many realistic scenarios, such as missile guidance, unmanned aerial vehicles, and target defense. Existing studies mainly concentrate on the cooperative pursuit of multiple players in two-dimensional pursuit-evasion games. However, these approaches can hardly be applied to practical situations where players usually move in three-dimensional space with a three-degree-of-freedom control. In this paper,we make the first attempt to investigate the equilibrium strategy of the realistic pursuit-evasion game, in which the pursuer follows a three-degree-of-freedom control, and the evader moves freely. First, we describe the pursuer's three-degree-of-freedom control and the evader's relative coordinate. We then rigorously derive the equilibrium strategy by solving the retrogressive path equation according to the Hamilton-Jacobi-Bellman-Isaacs(HJBI) method, which divides the pursuit-evasion process into the navigation and acceleration phases. Besides, we analyze the maximum allowable speed for the pursuer to capture the evader successfully and provide the strategy with which the evader can escape when the pursuer's speed exceeds the threshold. We further conduct comparison tests with various unilateral deviations to verify that the proposed strategy forms a Nash equilibrium.展开更多
In the calibration of hydrological models, evaluation criteria are explicitly and quantitatively defined as single-or multi-objective functions when utilizing automatic calibration approaches.In most previous studies,...In the calibration of hydrological models, evaluation criteria are explicitly and quantitatively defined as single-or multi-objective functions when utilizing automatic calibration approaches.In most previous studies, there is a general opinion that no single-objective function can represent all important characteristics of even one specific hydrological variable(e.g., streamflow).Thus hydrologists must turn to multi-objective calibration.In this study, we demonstrated that an optimized single-objective function can compromise multi-response modes(i.e., multi-objective functions) of the hydrograph, which is defined as summation of a power function of the absolute error between observed and simulated streamflow with the exponent of power function optimized for specific watersheds.The new objective function was applied to 196 model parameter estimation experiment(MOPEX) watersheds across the eastern United States using the semi-distributed Xinanjiang hydrological model.The optimized exponent value for each watershed was obtained by targeting four popular objective functions focusing on peak flows, low flows, water balance, and flashiness, respectively.Results showed that the optimized single-objective function can achieve a better hydrograph simulation compared to the traditional single-objective function Nash-Sutcliffe efficiency coefficient for most watersheds, and balance high flow part and low flow part of the hydrograph without substantial differences compared to multi-objective calibration.The proposed optimal single-objective function can be practically adopted in the hydrological modeling if the optimal exponent value could be determined a priori according to hydrological/climatic/landscape characteristics in a specific watershed.展开更多
Benefiting from the development of Federated Learning(FL)and distributed communication systems,large-scale intelligent applications become possible.Distributed devices not only provide adequate training data,but also ...Benefiting from the development of Federated Learning(FL)and distributed communication systems,large-scale intelligent applications become possible.Distributed devices not only provide adequate training data,but also cause privacy leakage and energy consumption.How to optimize the energy consumption in distributed communication systems,while ensuring the privacy of users and model accuracy,has become an urgent challenge.In this paper,we define the FL as a 3-layer architecture including users,agents and server.In order to find a balance among model training accuracy,privacy-preserving effect,and energy consumption,we design the training process of FL as game models.We use an extensive game tree to analyze the key elements that influence the players’decisions in the single game,and then find the incentive mechanism that meet the social norms through the repeated game.The experimental results show that the Nash equilibrium we obtained satisfies the laws of reality,and the proposed incentive mechanism can also promote users to submit high-quality data in FL.Following the multiple rounds of play,the incentive mechanism can help all players find the optimal strategies for energy,privacy,and accuracy of FL in distributed communication systems.展开更多
Malicious attacks against data are unavoidable in the interconnected,open and shared Energy Internet(EI),Intrusion tolerant techniques are critical to the data security of EI.Existing intrusion tolerant techniques suf...Malicious attacks against data are unavoidable in the interconnected,open and shared Energy Internet(EI),Intrusion tolerant techniques are critical to the data security of EI.Existing intrusion tolerant techniques suffered from problems such as low adaptability,policy lag,and difficulty in determining the degree of tolerance.To address these issues,we propose a novel adaptive intrusion tolerance model based on game theory that enjoys two-fold ideas:(1)it constructs an improved replica of the intrusion tolerance model of the dynamic equation evolution game to induce incentive weights;and (2)it combines a tournament competition model with incentive weights to obtain optimal strategies for each stage of the game process.Extensive experiments are conducted in the IEEE 39-bus system,whose results demonstrate the feasibility of the incentive weights,confirm the proposed strategy strengthens the system’s ability to tolerate aggression,and improves the dynamic adaptability and response efficiency of the aggression-tolerant system in the case of limited resources.展开更多
Nowadays manufacturers are facing fierce challenge.Apart from the products,providing customers with multiple maintenance options in the service contract becomes more popular,since it can help to improve customer satis...Nowadays manufacturers are facing fierce challenge.Apart from the products,providing customers with multiple maintenance options in the service contract becomes more popular,since it can help to improve customer satisfaction,and ultimately promote sales and maximize profit for the manufacturer.By considering the combinations of corrective maintenance and preventive maintenance,totally three types of maintenance service contracts are designed.Moreover,attractive incentive and penalty mechanisms are adopted in the contracts.On this basis,Nash non-cooperative game is applied to analyze the revenue for both the manufacturer and customers,and so as to optimize the pricing mechanism of maintenance service contract and achieve a win-win situation.Numerical experiments are conducted.The results show that by taking into account the incentive and penalty mechanisms,the revenue can be improved for both the customers and manufacturer.Moreover,with the increase of repair rate and improvement factor in the preventive maintenance,the revenue will increase gradually for both the parties.展开更多
With the rapid advancement of Internet of Vehicles(IoV)technology,the demands for real-time navigation,advanced driver-assistance systems(ADAS),vehicle-to-vehicle(V2V)and vehicle-to-infrastructure(V2I)communications,a...With the rapid advancement of Internet of Vehicles(IoV)technology,the demands for real-time navigation,advanced driver-assistance systems(ADAS),vehicle-to-vehicle(V2V)and vehicle-to-infrastructure(V2I)communications,and multimedia entertainment systems have made in-vehicle applications increasingly computingintensive and delay-sensitive.These applications require significant computing resources,which can overwhelm the limited computing capabilities of vehicle terminals despite advancements in computing hardware due to the complexity of tasks,energy consumption,and cost constraints.To address this issue in IoV-based edge computing,particularly in scenarios where available computing resources in vehicles are scarce,a multi-master and multi-slave double-layer game model is proposed,which is based on task offloading and pricing strategies.The establishment of Nash equilibrium of the game is proven,and a distributed artificial bee colonies algorithm is employed to achieve game equilibrium.Our proposed solution addresses these bottlenecks by leveraging a game-theoretic approach for task offloading and resource allocation in mobile edge computing(MEC)-enabled IoV environments.Simulation results demonstrate that the proposed scheme outperforms existing solutions in terms of convergence speed and system utility.Specifically,the total revenue achieved by our scheme surpasses other algorithms by at least 8.98%.展开更多
In the realm of aerial warfare,the protection of Unmanned Aerial Vehicles(UAVs) against adversarial threats is crucial.In order to balance the impact of response delays and the demand for onboard applications,this pap...In the realm of aerial warfare,the protection of Unmanned Aerial Vehicles(UAVs) against adversarial threats is crucial.In order to balance the impact of response delays and the demand for onboard applications,this paper derives three analytical game strategies for the active defense of UAVs from differential game theory,accommodating the first-order dynamic delays.The targeted UAV executes evasive maneuvers and launches a defending missile to intercept the attacking missile,which constitutes a UAVMissile-Defender(UMD) three-body game problem.We explore two distinct operational paradigms:the first involves the UAV and the defender working collaboratively to intercept the incoming threat,while the second prioritizes UAV self-preservation,with independent maneuvering away from potentially sacrificial engagements.Starting with model linearization and order reduction,the Collaborative Interception Strategy(CIS) is first derived via a linear quadratic differential game formulation.Building upon CIS,we further explore two distinct strategies:the Informed Defender Interception Strategy(IDIS),which utilizes UAV maneuvering information,and the Unassisted Defender Interception Strategy(UDIS),which does not rely on UAV maneuvering information.Additionally,we investigate the conditions for the existence of saddle point solutions and their relationship with vehicle maneuverability and response agility.The simulations demonstrate the effectiveness and advantages of the proposed strategies.展开更多
1.Introduction In August 2024,over 4400 Paralympic athletes will gather in Paris for the Paralympic Summer Games—the pinnacle of every Paralympian’s(Para athletes competing at the Paralympic Games)career to showcase...1.Introduction In August 2024,over 4400 Paralympic athletes will gather in Paris for the Paralympic Summer Games—the pinnacle of every Paralympian’s(Para athletes competing at the Paralympic Games)career to showcase their ability and skills.Their training,preparation,and effort in the years leading up to the Games are unparalleled.To achieve success,Paralympians specifically rely on a medical support team to achieve their goals.So,what is required of the medical support team to prepare Paralympians to get ready,set,and go to Paris 2024?展开更多
Objective: To study the problematic use of video games among secondary school students in the city of Parakou in 2023. Methods: Descriptive cross-sectional study conducted in the commune of Parakou from December 2022 ...Objective: To study the problematic use of video games among secondary school students in the city of Parakou in 2023. Methods: Descriptive cross-sectional study conducted in the commune of Parakou from December 2022 to July 2023. The study population consisted of students regularly enrolled in public and private secondary schools in the city of Parakou for the 2022-2023 academic year. A two-stage non-proportional stratified sampling technique combined with simple random sampling was adopted. The Problem Video Game Playing (PVP) scale was used to assess problem gambling in the study population, while anxiety and depression were assessed using the Hospital Anxiety and Depression Scale (HADS). Results: A total of 1030 students were included. The mean age of the pupils surveyed was 15.06 ± 2.68 years, with extremes of 10 and 28 years. The [13 - 18] age group was the most represented, with a proportion of 59.6% (614) in the general population. Females predominated, at 52.8% (544), with a sex ratio of 0.89. The prevalence of problematic video game use was 24.9%, measured using the Video Game Playing scale. Associated factors were male gender (p = 0.005), pocket money under 10,000 cfa (p = 0.001) and between 20,000 - 90,000 cfa (p = 0.030), addictive family behavior (p < 0.001), monogamous family (p = 0.023), good relationship with father (p = 0.020), organization of video game competitions (p = 0.001) and definite anxiety (p Conclusion: Substance-free addiction is struggling to attract the attention it deserves, as it did in its infancy everywhere else. This study complements existing data and serves as a reminder of the need to focus on this group of addictions, whose problematic use of video games remains the most frequent due to its accessibility and social tolerance. Preventive action combined with curative measures remains the most effective means of combating the problem at national level.展开更多
Given a graph g=( V,A ) , we define a space of subgraphs M with the binary operation of union and the unique decomposition property into blocks. This space allows us to discuss a notion of minimal subgraphs (minimal c...Given a graph g=( V,A ) , we define a space of subgraphs M with the binary operation of union and the unique decomposition property into blocks. This space allows us to discuss a notion of minimal subgraphs (minimal coalitions) that are of interest for the game. Additionally, a partition of the game is defined in terms of the gain of each block, and subsequently, a solution to the game is defined based on distributing to each player (node and edge) present in each block a payment proportional to their contribution to the coalition.展开更多
The malicious mining pool can sacrifice part of its revenue to employ the computing power of blockchain network.The employed computing power carries out the pool mining attacks on the attacked mining pool.To realize t...The malicious mining pool can sacrifice part of its revenue to employ the computing power of blockchain network.The employed computing power carries out the pool mining attacks on the attacked mining pool.To realize the win-win game between the malicious mining pool and the employee,the paper proposes an Employment Attack Pricing Algorithm(EAPA)of mining pools in blockchain based on game theory.In the EAPA,the paper uses mathematical formulas to express the revenue of malicious mining pools under the employment attack,the revenue increment of malicious mining pools,and the revenue of the employee.It establishes a game model between the malicious mining pool and the employee under the employment attack.Then,the paper proposes an optimal computing power price selection strategy of employment attack based on model derivation.In the strategy,the malicious mining pool analyzes the conditions for the employment attack,and uses the derivative method to find the optimal utilization value of computing power,employees analyze the conditions for accepting employment,and use the derivative method to find the optimal reward value of computing power.Finally,the strategy finds the optimal employment computing power price to realize Nash equilibrium between the malicious mining pool and the employee under the current computing power allocation.The simulation results show that the EAPA could find the employment computing power price that realizes the win-win game between the malicious mining pool and the employee.The EAPA also maximizes the unit computing power revenue of employment and the unit computing power revenue of honest mining in malicious mining pool at the same time.The EAPA outperforms the state-of-the-art methods such as SPSUCP,DPSACP,and FPSUCP.展开更多
As the current global environment is deteriorating,distributed renewable energy is gradually becoming an important member of the energy internet.Blockchain,as a decentralized distributed ledger with decentralization,t...As the current global environment is deteriorating,distributed renewable energy is gradually becoming an important member of the energy internet.Blockchain,as a decentralized distributed ledger with decentralization,traceability and tamper-proof features,is an importantway to achieve efficient consumption andmulti-party supply of new energy.In this article,we establish a blockchain-based mathematical model of multiple microgrids and microgrid aggregators’revenue,consider the degree of microgrid users’preference for electricity thus increasing users’reliance on the blockchainmarket,and apply the one-master-multiple-slave Stackelberg game theory to solve the energy dispatching strategy when each market entity pursues the maximum revenue.The simulation results show that the blockchain-based dynamic game of the multi-microgrid market can effectively increase the revenue of both microgrids and aggregators and improve the utilization of renewable energy.展开更多
基金the Science and Technology Department,Heilongjiang Province under Grant Agreement No JJ2022LH0315。
文摘This paper presents a mode-switching collaborative defense strategy for spacecraft pursuit-evasiondefense scenarios.In these scenarios,the pursuer tries to avoid the defender while capturing the evader,while the evader and defender form an alliance to prevent the pursuer from achieving its goal.First,the behavioral modes of the pursuer,including attack and avoidance modes,were established using differential game theory.These modes are then recognized by an interactive multiple model-matching algorithm(IMM),that uses several smooth variable structure filters to match the modes of the pursuer and update their probabilities in real time.Based on the linear-quadratic optimization theory,combined with the results of strategy identification,a two-way cooperative optimal strategy for the defender and evader is proposed,where the evader aids the defender to intercept the pursuer by performing luring maneuvers.Simulation results show that the interactive multi-model algorithm based on several smooth variable structure filters perform well in the strategy identification of the pursuer,and the cooperative defense strategy based on strategy identification has good interception performance when facing pursuers,who are able to flexibly adjust their game objectives.
基金National Natural Science Foundation of China(NSFC61773142,NSFC62303136)。
文摘When the maneuverability of a pursuer is not significantly higher than that of an evader,it will be difficult to intercept the evader with only one pursuer.Therefore,this article adopts a two-to-one differential game strategy,the game of kind is generally considered to be angle-optimized,which allows unlimited turns,but these practices do not take into account the effect of acceleration,which does not correspond to the actual situation,thus,based on the angle-optimized,the acceleration optimization and the acceleration upper bound constraint are added into the game for consideration.A two-to-one differential game problem is proposed in the three-dimensional space,and an improved multi-objective grey wolf optimization(IMOGWO)algorithm is proposed to solve the optimal game point of this problem.With the equations that describe the relative motions between the pursuers and the evader in the three-dimensional space,a multi-objective function with constraints is given as the performance index to design an optimal strategy for the differential game.Then the optimal game point is solved by using the IMOGWO algorithm.It is proved based on Markov chains that with the IMOGWO,the Pareto solution set is the solution of the differential game.Finally,it is verified through simulations that the pursuers can capture the escapee,and via comparative experiments,it is shown that the IMOGWO algorithm performs well in terms of running time and memory usage.
基金Project supported by the National Natural Science Foundation of China(Grant No.72031009)the National Social Science Foundation of China(Grant No.20&ZD058)。
文摘We study the influence of conformity on the evolution of cooperative behavior in games under the learning method of sampling on networks.A strategy update rule based on sampling is introduced into the stag hunt game,where agents draw samples from their neighbors and then update their strategies based on conformity or inference according to the situation in the sample.Based on these assumptions,we present the state transition equations in the dynamic evolution of population cooperation,conduct simulation analysis on lattice networks and scale-free networks,and discuss how this mechanism affects the evolution of cooperation and how cooperation evolves under different levels of conformity in the network.Our simulation results show that blindly imitating the strategies of neighbors does not necessarily lead to rapid consensus in the population.Instead,rational inference through samples can better promote the evolution of the same strategy among all agents in the population.Moreover,the simulation results also show that a smaller sample size cannot reflect the true situation of the neighbors,which has a large randomness,and the size of the benefits obtained in cooperation determines the direction of the entire population towards cooperation or defection.This work incorporates the conforming behavior of agents into the game,uses the method of sampling for strategy updates and enriches the theory of evolutionary games with a more realistic significance.
基金funded by the Jilin Province Science and Technology Development Plan Project(20230101344JC).
文摘A centralized-distributed scheduling strategy for distribution networks based on multi-temporal and hierarchical cooperative game is proposed to address the issues of difficult operation control and energy optimization interaction in distribution network transformer areas,as well as the problem of significant photovoltaic curtailment due to the inability to consume photovoltaic power locally.A scheduling architecture combiningmulti-temporal scales with a three-level decision-making hierarchy is established:the overall approach adopts a centralized-distributed method,analyzing the operational characteristics and interaction relationships of the distribution network center layer,cluster layer,and transformer area layer,providing a“spatial foundation”for subsequent optimization.The optimization process is divided into two stages on the temporal scale:in the first stage,based on forecasted electricity load and demand response characteristics,time-of-use electricity prices are utilized to formulate day-ahead optimization strategies;in the second stage,based on the charging and discharging characteristics of energy storage vehicles and multi-agent cooperative game relationships,rolling electricity prices and optimal interactive energy solutions are determined among clusters and transformer areas using the Nash bargaining theory.Finally,a distributed optimization algorithm using the bisection method is employed to solve the constructed model.Simulation results demonstrate that the proposed optimization strategy can facilitate photovoltaic consumption in the distribution network and enhance grid economy.
基金supported by the Science and Technology Program of Shandong Higher Education Institutions(Grant J18KA048).
文摘This paper introduces a lane-changing strategy aimed at trajectory planning and tracking control for intelligent vehicles navigating complex driving environments.A fifth-degree polynomial is employed to generate a set of potential lane-changing trajectories in the Frenet coordinate system.These trajectories are evaluated using non-cooperative game theory,considering the interaction between the target vehicle and its surroundings.Models considering safety payoffs,speed payoffs,comfort payoffs,and aggressiveness are formulated to obtain a Nash equilibrium solution.This way,collision avoidance is ensured,and an optimal lane change trajectory is planned.Three game scenarios are discussed,and the optimal trajectories obtained are compared using the NGSIM dataset.Comparison of trajectory tracking effects by themodel predictive control(MPC)and linear quadratic regulator(LQR).Finally,the left lane change,right lane change,and abort lane change operations are verified in the autonomous driving simulation platform.Simulation and experimental results show that the strategy can plan appropriate lane change trajectory and accomplish tracking in complex environments.
基金supported by the Research Grants Council of the Hong Kong Special Administration Region under the Grant No.14201621。
文摘In this paper,we investigate the distributed Nash equilibrium(NE)seeking problem for aggregative games with multiple uncertain Euler–Lagrange(EL)systems over jointly connected and weight-balanced switching networks.The designed distributed controller consists of two parts:a dynamic average consensus part that asymptotically reproduces the unknown NE,and an adaptive reference-tracking module responsible for steering EL systems’positions to track a desired trajectory.The generalized Barbalat’s Lemma is used to overcome the discontinuity of the closed-loop system caused by the switching networks.The proposed algorithm is illustrated by a sensor network deployment problem.
文摘The videogame industry has always put visual components at the forefront in its design and analytical processes while following a visuocentric approach.This paper contends that a new perspective is needed to appreciate how auditory atmospherics play a vital yet underestimated role in creating immersive and captivating gaming experiences.This study demonstrates how sound can create player presence and evoke emotions to guide them through video game environments confirming sound design as essential for developing immersive virtual worlds.According to existing research the paper investigates how detailed soundscapes enhance player immersion and improve the total gaming experience.The paper investigates how auditory elements affect psychological states and emotions through their influence on immersion levels,emotional reactions,cognitive abilities and examines potential health consequences.The paper describes the technical implementation of immersive audio within game development software while projecting the evolution of game audio through innovations in spatial audio technology and procedural sound creation supported by AI-driven sound design and biometric integration.This paper proposes a comprehensive multi-sensory game design strategy that positions auditory atmospherics as an essential core element for the progression of interactive entertainment.
基金supported in part by the National Natural Science Foundation of China (No.62271253,61901523,62001381)Fundamental Research Funds for the Central Universities (No.NS2023018)+2 种基金the National Aerospace Science Foundation of China under Grant 2023Z021052002the open research fund of National Mobile Communications Research Laboratory,Southeast University (No.2023D09)Postgraduate Research & Practice Innovation Program of NUAA (No.xcxjh20220402)。
文摘To improve the anti-jamming and interference mitigation ability of the UAV-aided communication systems, this paper investigates the channel selection optimization problem in face of both internal mutual interference and external malicious jamming. A cooperative anti-jamming and interference mitigation method based on local altruistic is proposed to optimize UAVs’ channel selection. Specifically, a Stackelberg game is modeled to formulate the confrontation relationship between UAVs and the jammer. A local altruistic game is modeled with each UAV considering the utilities of both itself and other UAVs. A distributed cooperative anti-jamming and interference mitigation algorithm is proposed to obtain the Stackelberg equilibrium. Finally, the convergence of the proposed algorithm and the impact of the transmission power on the system loss value are analyzed, and the anti-jamming performance of the proposed algorithm can be improved by around 64% compared with the existing algorithms.
基金supported in part by the Strategic Priority Research Program of Chinese Academy of Sciences(XDA27030100)National Natural Science Foundation of China(72293575, 11832001)。
文摘The pursuit-evasion game models the strategic interaction among players, attracting attention in many realistic scenarios, such as missile guidance, unmanned aerial vehicles, and target defense. Existing studies mainly concentrate on the cooperative pursuit of multiple players in two-dimensional pursuit-evasion games. However, these approaches can hardly be applied to practical situations where players usually move in three-dimensional space with a three-degree-of-freedom control. In this paper,we make the first attempt to investigate the equilibrium strategy of the realistic pursuit-evasion game, in which the pursuer follows a three-degree-of-freedom control, and the evader moves freely. First, we describe the pursuer's three-degree-of-freedom control and the evader's relative coordinate. We then rigorously derive the equilibrium strategy by solving the retrogressive path equation according to the Hamilton-Jacobi-Bellman-Isaacs(HJBI) method, which divides the pursuit-evasion process into the navigation and acceleration phases. Besides, we analyze the maximum allowable speed for the pursuer to capture the evader successfully and provide the strategy with which the evader can escape when the pursuer's speed exceeds the threshold. We further conduct comparison tests with various unilateral deviations to verify that the proposed strategy forms a Nash equilibrium.
基金Under the auspices of National Key Research and Development Program of China(No.2016YFC0402701)National Natural Science Foundation of China(No.51825902)
文摘In the calibration of hydrological models, evaluation criteria are explicitly and quantitatively defined as single-or multi-objective functions when utilizing automatic calibration approaches.In most previous studies, there is a general opinion that no single-objective function can represent all important characteristics of even one specific hydrological variable(e.g., streamflow).Thus hydrologists must turn to multi-objective calibration.In this study, we demonstrated that an optimized single-objective function can compromise multi-response modes(i.e., multi-objective functions) of the hydrograph, which is defined as summation of a power function of the absolute error between observed and simulated streamflow with the exponent of power function optimized for specific watersheds.The new objective function was applied to 196 model parameter estimation experiment(MOPEX) watersheds across the eastern United States using the semi-distributed Xinanjiang hydrological model.The optimized exponent value for each watershed was obtained by targeting four popular objective functions focusing on peak flows, low flows, water balance, and flashiness, respectively.Results showed that the optimized single-objective function can achieve a better hydrograph simulation compared to the traditional single-objective function Nash-Sutcliffe efficiency coefficient for most watersheds, and balance high flow part and low flow part of the hydrograph without substantial differences compared to multi-objective calibration.The proposed optimal single-objective function can be practically adopted in the hydrological modeling if the optimal exponent value could be determined a priori according to hydrological/climatic/landscape characteristics in a specific watershed.
基金sponsored by the National Key R&D Program of China(No.2018YFB2100400)the National Natural Science Foundation of China(No.62002077,61872100)+4 种基金the Major Research Plan of the National Natural Science Foundation of China(92167203)the Guangdong Basic and Applied Basic Research Foundation(No.2020A1515110385)the China Postdoctoral Science Foundation(No.2022M710860)the Zhejiang Lab(No.2020NF0AB01)Guangzhou Science and Technology Plan Project(202102010440).
文摘Benefiting from the development of Federated Learning(FL)and distributed communication systems,large-scale intelligent applications become possible.Distributed devices not only provide adequate training data,but also cause privacy leakage and energy consumption.How to optimize the energy consumption in distributed communication systems,while ensuring the privacy of users and model accuracy,has become an urgent challenge.In this paper,we define the FL as a 3-layer architecture including users,agents and server.In order to find a balance among model training accuracy,privacy-preserving effect,and energy consumption,we design the training process of FL as game models.We use an extensive game tree to analyze the key elements that influence the players’decisions in the single game,and then find the incentive mechanism that meet the social norms through the repeated game.The experimental results show that the Nash equilibrium we obtained satisfies the laws of reality,and the proposed incentive mechanism can also promote users to submit high-quality data in FL.Following the multiple rounds of play,the incentive mechanism can help all players find the optimal strategies for energy,privacy,and accuracy of FL in distributed communication systems.
基金supported by the National Natural Science Foundation of China(Nos.51977113,62293500,62293501 and 62293505).
文摘Malicious attacks against data are unavoidable in the interconnected,open and shared Energy Internet(EI),Intrusion tolerant techniques are critical to the data security of EI.Existing intrusion tolerant techniques suffered from problems such as low adaptability,policy lag,and difficulty in determining the degree of tolerance.To address these issues,we propose a novel adaptive intrusion tolerance model based on game theory that enjoys two-fold ideas:(1)it constructs an improved replica of the intrusion tolerance model of the dynamic equation evolution game to induce incentive weights;and (2)it combines a tournament competition model with incentive weights to obtain optimal strategies for each stage of the game process.Extensive experiments are conducted in the IEEE 39-bus system,whose results demonstrate the feasibility of the incentive weights,confirm the proposed strategy strengthens the system’s ability to tolerate aggression,and improves the dynamic adaptability and response efficiency of the aggression-tolerant system in the case of limited resources.
基金supported by the National Natural Science Foundation of China(71671035)。
文摘Nowadays manufacturers are facing fierce challenge.Apart from the products,providing customers with multiple maintenance options in the service contract becomes more popular,since it can help to improve customer satisfaction,and ultimately promote sales and maximize profit for the manufacturer.By considering the combinations of corrective maintenance and preventive maintenance,totally three types of maintenance service contracts are designed.Moreover,attractive incentive and penalty mechanisms are adopted in the contracts.On this basis,Nash non-cooperative game is applied to analyze the revenue for both the manufacturer and customers,and so as to optimize the pricing mechanism of maintenance service contract and achieve a win-win situation.Numerical experiments are conducted.The results show that by taking into account the incentive and penalty mechanisms,the revenue can be improved for both the customers and manufacturer.Moreover,with the increase of repair rate and improvement factor in the preventive maintenance,the revenue will increase gradually for both the parties.
基金supported by the Central University Basic Research Business Fee Fund Project(J2023-027)China Postdoctoral Science Foundation(No.2022M722248).
文摘With the rapid advancement of Internet of Vehicles(IoV)technology,the demands for real-time navigation,advanced driver-assistance systems(ADAS),vehicle-to-vehicle(V2V)and vehicle-to-infrastructure(V2I)communications,and multimedia entertainment systems have made in-vehicle applications increasingly computingintensive and delay-sensitive.These applications require significant computing resources,which can overwhelm the limited computing capabilities of vehicle terminals despite advancements in computing hardware due to the complexity of tasks,energy consumption,and cost constraints.To address this issue in IoV-based edge computing,particularly in scenarios where available computing resources in vehicles are scarce,a multi-master and multi-slave double-layer game model is proposed,which is based on task offloading and pricing strategies.The establishment of Nash equilibrium of the game is proven,and a distributed artificial bee colonies algorithm is employed to achieve game equilibrium.Our proposed solution addresses these bottlenecks by leveraging a game-theoretic approach for task offloading and resource allocation in mobile edge computing(MEC)-enabled IoV environments.Simulation results demonstrate that the proposed scheme outperforms existing solutions in terms of convergence speed and system utility.Specifically,the total revenue achieved by our scheme surpasses other algorithms by at least 8.98%.
基金supported by the China Postdoctoral Science Foundation (Grant No.2021M700321)the Fundamental Research Funds for the Central Universities (Grant No.YWF-23-Q1041)。
文摘In the realm of aerial warfare,the protection of Unmanned Aerial Vehicles(UAVs) against adversarial threats is crucial.In order to balance the impact of response delays and the demand for onboard applications,this paper derives three analytical game strategies for the active defense of UAVs from differential game theory,accommodating the first-order dynamic delays.The targeted UAV executes evasive maneuvers and launches a defending missile to intercept the attacking missile,which constitutes a UAVMissile-Defender(UMD) three-body game problem.We explore two distinct operational paradigms:the first involves the UAV and the defender working collaboratively to intercept the incoming threat,while the second prioritizes UAV self-preservation,with independent maneuvering away from potentially sacrificial engagements.Starting with model linearization and order reduction,the Collaborative Interception Strategy(CIS) is first derived via a linear quadratic differential game formulation.Building upon CIS,we further explore two distinct strategies:the Informed Defender Interception Strategy(IDIS),which utilizes UAV maneuvering information,and the Unassisted Defender Interception Strategy(UDIS),which does not rely on UAV maneuvering information.Additionally,we investigate the conditions for the existence of saddle point solutions and their relationship with vehicle maneuverability and response agility.The simulations demonstrate the effectiveness and advantages of the proposed strategies.
文摘1.Introduction In August 2024,over 4400 Paralympic athletes will gather in Paris for the Paralympic Summer Games—the pinnacle of every Paralympian’s(Para athletes competing at the Paralympic Games)career to showcase their ability and skills.Their training,preparation,and effort in the years leading up to the Games are unparalleled.To achieve success,Paralympians specifically rely on a medical support team to achieve their goals.So,what is required of the medical support team to prepare Paralympians to get ready,set,and go to Paris 2024?
文摘Objective: To study the problematic use of video games among secondary school students in the city of Parakou in 2023. Methods: Descriptive cross-sectional study conducted in the commune of Parakou from December 2022 to July 2023. The study population consisted of students regularly enrolled in public and private secondary schools in the city of Parakou for the 2022-2023 academic year. A two-stage non-proportional stratified sampling technique combined with simple random sampling was adopted. The Problem Video Game Playing (PVP) scale was used to assess problem gambling in the study population, while anxiety and depression were assessed using the Hospital Anxiety and Depression Scale (HADS). Results: A total of 1030 students were included. The mean age of the pupils surveyed was 15.06 ± 2.68 years, with extremes of 10 and 28 years. The [13 - 18] age group was the most represented, with a proportion of 59.6% (614) in the general population. Females predominated, at 52.8% (544), with a sex ratio of 0.89. The prevalence of problematic video game use was 24.9%, measured using the Video Game Playing scale. Associated factors were male gender (p = 0.005), pocket money under 10,000 cfa (p = 0.001) and between 20,000 - 90,000 cfa (p = 0.030), addictive family behavior (p < 0.001), monogamous family (p = 0.023), good relationship with father (p = 0.020), organization of video game competitions (p = 0.001) and definite anxiety (p Conclusion: Substance-free addiction is struggling to attract the attention it deserves, as it did in its infancy everywhere else. This study complements existing data and serves as a reminder of the need to focus on this group of addictions, whose problematic use of video games remains the most frequent due to its accessibility and social tolerance. Preventive action combined with curative measures remains the most effective means of combating the problem at national level.
文摘Given a graph g=( V,A ) , we define a space of subgraphs M with the binary operation of union and the unique decomposition property into blocks. This space allows us to discuss a notion of minimal subgraphs (minimal coalitions) that are of interest for the game. Additionally, a partition of the game is defined in terms of the gain of each block, and subsequently, a solution to the game is defined based on distributing to each player (node and edge) present in each block a payment proportional to their contribution to the coalition.
基金funded by the“Ling Yan”Research and Development Project of Science Technology Department of Zhejiang Province of China under Grants No.2022C03122Public Welfare Technology Application and Research Projects of Science Technology Department of Zhejiang Province of China under Grants No.LGF22F020006 and LGF21F010004.
文摘The malicious mining pool can sacrifice part of its revenue to employ the computing power of blockchain network.The employed computing power carries out the pool mining attacks on the attacked mining pool.To realize the win-win game between the malicious mining pool and the employee,the paper proposes an Employment Attack Pricing Algorithm(EAPA)of mining pools in blockchain based on game theory.In the EAPA,the paper uses mathematical formulas to express the revenue of malicious mining pools under the employment attack,the revenue increment of malicious mining pools,and the revenue of the employee.It establishes a game model between the malicious mining pool and the employee under the employment attack.Then,the paper proposes an optimal computing power price selection strategy of employment attack based on model derivation.In the strategy,the malicious mining pool analyzes the conditions for the employment attack,and uses the derivative method to find the optimal utilization value of computing power,employees analyze the conditions for accepting employment,and use the derivative method to find the optimal reward value of computing power.Finally,the strategy finds the optimal employment computing power price to realize Nash equilibrium between the malicious mining pool and the employee under the current computing power allocation.The simulation results show that the EAPA could find the employment computing power price that realizes the win-win game between the malicious mining pool and the employee.The EAPA also maximizes the unit computing power revenue of employment and the unit computing power revenue of honest mining in malicious mining pool at the same time.The EAPA outperforms the state-of-the-art methods such as SPSUCP,DPSACP,and FPSUCP.
基金This research was funded by the NSFC under Grant No.61803279in part by the Qing Lan Project of Jiangsu,in part by the China Postdoctoral Science Foundation under Grant Nos.2020M671596 and 2021M692369+3 种基金in part by the Suzhou Science and Technology Development Plan Project(Key Industry Technology Innovation)under Grant No.SYG202114in part by the Open Project Funding from Anhui Province Key Laboratory of Intelligent Building and Building Energy Saving,Anhui Jianzhu University,under Grant No.IBES2021KF08in part by the Postgraduate Research&Practice Innovation Program of Jiangsu Province under Grant No.KYCX23_3320in part by the Postgraduate Research&Practice Innovation Program of Jiangsu Province under Grant No.SJCX22_1585.
文摘As the current global environment is deteriorating,distributed renewable energy is gradually becoming an important member of the energy internet.Blockchain,as a decentralized distributed ledger with decentralization,traceability and tamper-proof features,is an importantway to achieve efficient consumption andmulti-party supply of new energy.In this article,we establish a blockchain-based mathematical model of multiple microgrids and microgrid aggregators’revenue,consider the degree of microgrid users’preference for electricity thus increasing users’reliance on the blockchainmarket,and apply the one-master-multiple-slave Stackelberg game theory to solve the energy dispatching strategy when each market entity pursues the maximum revenue.The simulation results show that the blockchain-based dynamic game of the multi-microgrid market can effectively increase the revenue of both microgrids and aggregators and improve the utilization of renewable energy.