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Communication delay-aware cooperative adaptive cruise control with dynamic network topologies——A convergence of communication and control
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作者 Jihong Liu Yiqing Zhou Ling Liu 《Digital Communications and Networks》 2025年第1期191-199,共9页
Wireless communication-enabled Cooperative Adaptive Cruise Control(CACC)is expected to improve the safety and traffic capacity of vehicle platoons.Existing CACC considers a conventional communication delay with fixed ... Wireless communication-enabled Cooperative Adaptive Cruise Control(CACC)is expected to improve the safety and traffic capacity of vehicle platoons.Existing CACC considers a conventional communication delay with fixed Vehicular Communication Network(VCN)topologies.However,when the network is under attack,the communication delay may be much higher,and the stability of the system may not be guaranteed.This paper proposes a novel communication Delay Aware CACC with Dynamic Network Topologies(DADNT).The main idea is that for various communication delays,in order to maximize the traffic capacity while guaranteeing stability and minimizing the following error,the CACC should dynamically adjust the VCN network topology to achieve the minimum inter-vehicle spacing.To this end,a multi-objective optimization problem is formulated,and a 3-step Divide-And-Conquer sub-optimal solution(3DAC)is proposed.Simulation results show that with 3DAC,the proposed DADNT with CACC can reduce the inter-vehicle spacing by 5%,10%,and 14%,respectively,compared with the traditional CACC with fixed one-vehicle,two-vehicle,and three-vehicle look-ahead network topologies,thereby improving the traffic efficiency. 展开更多
关键词 Communication delay Cooperative adaptive Cruise control Network topology String stability
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Service-aware 6G:An intelligent and open network based on the convergence of communication,computing and caching 被引量:79
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作者 Yiqing Zhou Ling Liu +6 位作者 Lu Wang Ning Hui Xinyu Cui Jie Wu Yan Peng Yanli Qi Chengwen Xing 《Digital Communications and Networks》 SCIE 2020年第3期253-260,共8页
With the proliferation of the Internet of Things(IoT),various services are emerging with totally different features and requirements,which cannot be supported by the current fifth generation of mobile cellular network... With the proliferation of the Internet of Things(IoT),various services are emerging with totally different features and requirements,which cannot be supported by the current fifth generation of mobile cellular networks(5G).The future sixth generation of mobile cellular networks(6G)is expected to have the capability to support new and unknown services with changing requirements.Hence,in addition to enhancing its capability by 10–100 times compared with 5G,6G should also be intelligent and open to adapt to the ever-changing services in the IoT,which requires a convergence of Communication,Computing and Caching(3C).Based on the analysis of the requirements of new services for 6G,this paper identifies key enabling technologies for an intelligent and open 6G network,all featured with 3C convergence.These technologies cover fundamental and emerging topics,including 3C-based spectrum management,radio channel construction,delay-aware transmission,wireless distributed computing,and network self-evolution.From the detailed analysis of these 3C-based technologies presented in this paper,we can see that although they are promising to enable an intelligent and open 6G,more efforts are needed to realize the expected 6G network. 展开更多
关键词 6G Convergence of 3C INTELLIGENT OPEN IOT
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Secure Computation Efficiency Resource Allocation for Massive MIMO-Enabled Mobile Edge Computing Networks
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作者 Sun Gangcan Sun Jiwei +3 位作者 Hao Wanming Zhu Zhengyu Ji Xiang Zhou Yiqing 《China Communications》 SCIE CSCD 2024年第11期150-162,共13页
In this article,the secure computation efficiency(SCE)problem is studied in a massive multipleinput multiple-output(mMIMO)-assisted mobile edge computing(MEC)network.We first derive the secure transmission rate based ... In this article,the secure computation efficiency(SCE)problem is studied in a massive multipleinput multiple-output(mMIMO)-assisted mobile edge computing(MEC)network.We first derive the secure transmission rate based on the mMIMO under imperfect channel state information.Based on this,the SCE maximization problem is formulated by jointly optimizing the local computation frequency,the offloading time,the downloading time,the users and the base station transmit power.Due to its difficulty to directly solve the formulated problem,we first transform the fractional objective function into the subtractive form one via the dinkelbach method.Next,the original problem is transformed into a convex one by applying the successive convex approximation technique,and an iteration algorithm is proposed to obtain the solutions.Finally,the stimulations are conducted to show that the performance of the proposed schemes is superior to that of the other schemes. 展开更多
关键词 EAVESDROPPING massive multiple input multiple output mobile edge computing partial offloading secure computation efficiency
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Mining of User Correlationship in a Mobile Reading and Social System
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作者 Yadong Fang Lei Zhang Jian Ye 《信息工程期刊(中英文版)》 2014年第2期38-43,共6页
关键词 移动学习 用户 社会系统 阅读 挖掘算法 矿业 知识结构 原型系统
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Design and Implementation of Dynamic High-Speed Switches in Super Base Station Architectures 被引量:1
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作者 Yingjiao Ma Jinglin Shi +2 位作者 Yiqing Zhou Lin Tian Manli Qian 《China Communications》 SCIE CSCD 2020年第3期78-89,共12页
Novel centralized base station architectures integrating computation and communication functionalities have become important for the development of future mobile communication networks.Therefore,the development of dyn... Novel centralized base station architectures integrating computation and communication functionalities have become important for the development of future mobile communication networks.Therefore,the development of dynamic high-speed interconnections between baseband units(BBUs)and remote radio heads(RRHs)is vital in centralized base station design.Herein,dynamic high-speed switches(HSSs)connecting BBUs and RRHs were designed for a centralized base station architecture.We analyzed the characteristics of actual traffic and introduced a switch traffic model suitable for the super base station architecture.Then,we proposed a data-priority-aware(DPA)scheduling algorithm based on the traffic model.Lastly,we developed the dynamic HSS model based on the OPNET platform and the prototype based on FPGA.Our results show that the DPA achieves close to 100%throughput with lower latency and provides better run-time complexity than iOCF and HE-iSLIP,thereby demonstrating that the proposed switch system can be adopted in centralized base station architectures. 展开更多
关键词 CENTRALIZED BASE STATION ARCHITECTURES DYNAMIC high-speed switch scheduling algorithm BBU RRH super BASE STATION
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A TSE based design for MMSE and QRD of MIMO systems based on ASIP
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作者 冯雪林 SHI Jinglin +3 位作者 CHEN Yang FU Yanlu ZHANG Qineng XIAO Feng 《High Technology Letters》 EI CAS 2023年第2期166-173,共8页
A Taylor series expansion(TSE) based design for minimum mean-square error(MMSE) and QR decomposition(QRD) of multi-input and multi-output(MIMO) systems is proposed based on application specific instruction set process... A Taylor series expansion(TSE) based design for minimum mean-square error(MMSE) and QR decomposition(QRD) of multi-input and multi-output(MIMO) systems is proposed based on application specific instruction set processor(ASIP), which uses TSE algorithm instead of resource-consuming reciprocal and reciprocal square root(RSR) operations.The aim is to give a high performance implementation for MMSE and QRD in one programmable platform simultaneously.Furthermore, instruction set architecture(ISA) and the allocation of data paths in single instruction multiple data-very long instruction word(SIMD-VLIW) architecture are provided, offering more data parallelism and instruction parallelism for different dimension matrices and operation types.Meanwhile, multiple level numerical precision can be achieved with flexible table size and expansion order in TSE ISA.The ASIP has been implemented to a 28 nm CMOS process and frequency reaches 800 MHz.Experimental results show that the proposed design provides perfect numerical precision within the fixed bit-width of the ASIP, higher matrix processing rate better than the requirements of 5G system and more rate-area efficiency comparable with ASIC implementations. 展开更多
关键词 multi-input and multi-output(MIMO) minimum mean-square error(MMSE) QR decomposition(QRD) Taylor series expansion(TSE) application specific instruction set processor(ASIP) instruction set architecture(ISA) single instruction multiple data(SIMD) very long instruction word(VLIW)
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A Computing Resource Adjustment Mechanism for Communication Protocol Processing in Centralized Radio Access Networks 被引量:3
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作者 Guowei Zhai Lin Tian +2 位作者 Yiqing Zhou Qian Sun Jinglin Shi 《China Communications》 SCIE CSCD 2016年第12期79-89,共11页
The centralized radio access cellular network infrastructure based on centralized Super Base Station(CSBS) is a promising solution to reduce the high construction cost and energy consumption of conventional cellular n... The centralized radio access cellular network infrastructure based on centralized Super Base Station(CSBS) is a promising solution to reduce the high construction cost and energy consumption of conventional cellular networks. With CSBS, the computing resource for communication protocol processing could be managed flexibly according the protocol load to improve the resource efficiency. Since the protocol load changes frequently and may exceed the capacity of processors, load balancing is needed. However, existing load balancing mechanisms used in data centers cannot satisfy the real-time requirement of the communication protocol processing. Therefore, a new computing resource adjustment scheme is proposed for communication protocol processing in the CSBS architecture. First of all, the main principles of protocol processing resource adjustment is concluded, followed by the analysis on the processing resource outage probability that the computing resource becomes inadequate for protocol processing as load changes. Following the adjustment principles, the proposed scheme is designed to reduce the processing resource outage probability based onthe optimized connected graph which is constructed by the approximate Kruskal algorithm. Simulation re-sults show that compared with the conventional load balancing mechanisms, the proposed scheme can reduce the occurrence number of inadequate processing resource and the additional resource consumption of adjustment greatly. 展开更多
关键词 computing resource adjustment communication protocol processing cloud RAN super BS processing resource outage probability optimized connected graph
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Performance of LDPC Coded OTFS Systems over High Mobility Channels 被引量:1
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作者 ZHANG Chong XING Wang +1 位作者 YUAN Jinhong ZHOU Yiqing 《ZTE Communications》 2021年第4期45-53,共9页
The upcoming 6G wireless networks have to provide reliable communications in high-mobility scenarios at high carrier frequencies.However,high-mobility or high carrier frequencies will bring severe inter-carrier interf... The upcoming 6G wireless networks have to provide reliable communications in high-mobility scenarios at high carrier frequencies.However,high-mobility or high carrier frequencies will bring severe inter-carrier interference(ICI)to conventional orthogonal fre⁃quency-division multiplexing(OFDM)modulation.Orthogonal time frequency space(OTFS)modulation is a recently developing multi-carrier transmission scheme for wireless commu⁃nications in high-mobility environments.This paper evaluates the performance of coded OT⁃FS systems.In particular,we consider 5G low density parity check(LDPC)codes for OTFS systems based on 5G OFDM frame structures over high mobility channels.We show the per⁃formance of the OTFS systems with 5G LDPC codes when sum-product detection algorithm and iterative detection and decoding are employed.We also illustrate the effect of channel estimation error on the performance of the LDPC coded OTFS systems. 展开更多
关键词 OTFS LDPC codes OFDM
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Switching Delay Aware Computing Resource Allocation in Virtualized Base Station
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作者 Mingjin Gao He(Henry) Chen +2 位作者 Yonghui Li Yiqing Zhou Jinglin Shi 《China Communications》 SCIE CSCD 2016年第11期226-233,共8页
In centralized cellular network architecture,the concept of virtualized Base Station(VBS) becomes attracting since it enables all base stations(BSs) to share computing resources in a dynamic manner. This can significa... In centralized cellular network architecture,the concept of virtualized Base Station(VBS) becomes attracting since it enables all base stations(BSs) to share computing resources in a dynamic manner. This can significantly improve the utilization efficiency of computing resources. In this paper,we study the computing resource allocation strategy for one VBS by considering the non-negligible effect of delay introduced by switches. Specifically,we formulate the VBS's sum computing rate maximization as a set optimization problem. To address this problem,we firstly propose a computing resource schedule algorithm,namely,weight before one-step-greedy(WBOSG),which has linear computation complexity and considerable performance. Then,OSG retreat(OSG-R) algorithm is developed to further improve the system performance at the expense of computational complexity. Simulation results under practical setting are provided to validate the proposed two algorithms. 展开更多
关键词 virtualized base station parallel computing computing resource allocation C-RAN
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Reinforcement Learning-Based Sensitive Semantic Location Privacy Protection for VANETs 被引量:6
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作者 Minghui Min Weihang Wang +2 位作者 Liang Xiao Yilin Xiao Zhu Han 《China Communications》 SCIE CSCD 2021年第6期244-260,共17页
Location-based services(LBS)in vehicular ad hoc networks(VANETs)must protect users’privacy and address the threat of the exposure of sensitive locations during LBS requests.Users release not only their geographical b... Location-based services(LBS)in vehicular ad hoc networks(VANETs)must protect users’privacy and address the threat of the exposure of sensitive locations during LBS requests.Users release not only their geographical but also semantic information of the visited places(e.g.,hospital).This sensitive information enables the inference attacker to exploit the users’preferences and life patterns.In this paper we propose a reinforcement learning(RL)based sensitive semantic location privacy protection scheme.This scheme uses the idea of differential privacy to randomize the released vehicle locations and adaptively selects the perturbation policy based on the sensitivity of the semantic location and the attack history.This scheme enables a vehicle to optimize the perturbation policy in terms of the privacy and the quality of service(QoS)loss without being aware of the current inference attack model in a dynamic privacy protection process.To solve the location protection problem with high-dimensional and continuous-valued perturbation policy variables,a deep deterministic policy gradientbased semantic location perturbation scheme(DSLP)is developed.The actor part is used to generate continuous privacy budget and perturbation angle,and the critic part is used to estimate the performance of the policy.Simulations demonstrate the DSLP-based scheme outperforms the benchmark schemes,which increases the privacy,reduces the QoS loss,and increases the utility of the vehicle. 展开更多
关键词 semantic location sensitivity locationbased services VANET differential privacy reinforcement learning
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Incentive Scheme for Slice Cooperation Based on D2D Communication in 5G Networks 被引量:5
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作者 Qian Sun Lin Tian +2 位作者 Yiqing Zhou Jinglin Shi Zongshuai Zhang 《China Communications》 SCIE CSCD 2020年第1期28-41,共14页
In the 5th generation(5G)wireless communication networks,network slicing emerges where network operators(NPs)form isolated logical slices by the same cellular network infrastructure and spectrum resource.In coverage r... In the 5th generation(5G)wireless communication networks,network slicing emerges where network operators(NPs)form isolated logical slices by the same cellular network infrastructure and spectrum resource.In coverage regions of access points(APs)shared by slices,device to device(D2D)communication can occur among different slices,i.e.,one device acts as D2D relay for another device serving by a different slice,which is defined as slice cooperation in this paper.Since selfish slices will not help other slices by cooperation voluntarily and unconditionally,this paper designs a novel resource allocation scheme to stimulate slice cooperation.The main idea is to encourage slice to perform cooperation for other slices by rewarding it with higher throughput.The proposed incentive scheme for slice cooperation is formulated by an optimal problem,where cooperative activities are introduced to the objective function.Since optimal solutions of the formulated problem are long term statistics,though can be obtained,a practical online slice scheduling algorithm is designed,which can obtain optimal solutions of the formulated maximal problem.Lastly,the throughput isolation indexes are defined to evaluate isolation performance of slice.According to simulation results,the proposed incentive scheme for slice cooperation can stimulate slice cooperation effectively,and the isolation of slice is also simulated and discussed. 展开更多
关键词 slice cooperation incentive cooperation resource allocation for slice slice scheduling wireless communication networks
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An RSSl Gradient-based AP Localization Algorithm 被引量:4
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作者 ZHAO Fang LUO Haiyong +1 位作者 GENG Hao SUN Qijin 《China Communications》 SCIE CSCD 2014年第2期100-108,共9页
Recent rapid rise of indoor location based services for smartphones has further increased the importance of precise localization of Wi-Fi Access Point(AP).However,most existing AP localization algorithms either exhibi... Recent rapid rise of indoor location based services for smartphones has further increased the importance of precise localization of Wi-Fi Access Point(AP).However,most existing AP localization algorithms either exhibit high errors or need specialized hardware in practical scenarios.In this paper,we propose a novel RSSI gradient-based AP localization algorithm.It consists of the following three major steps:firstly,it uses the local received signal strength variations to estimate the direction(minus gradient) of AP,then employs a direction clustering method to identify and filter measurement outliers,and finally adopts triangulation method to localize AP with the selected gradient directions.Experimental results demonstrate that the average localization error of our proposed algorithm is less than 2meters,far outperforming that of the weighted centroid approach. 展开更多
关键词 AP localization RSSI gradient CLUSTERING TRIANGULATION
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Advanced Coverage Optimization Techniques for Small Cell Clusters 被引量:2
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作者 HUANG Liang ZHOU Yiqing +3 位作者 WANG Yuanyuan HAN Xue SHI Jinglin CHEN Xunxun 《China Communications》 SCIE CSCD 2015年第8期111-122,共12页
Coverage challenge for small considered to be a optlmlzation is a main cell clusters which are promising solution to provide seamless cellular coverage for large indoor or outdoor areas. This paper focuses on small ce... Coverage challenge for small considered to be a optlmlzation is a main cell clusters which are promising solution to provide seamless cellular coverage for large indoor or outdoor areas. This paper focuses on small cell cluster coverage problems and proposes both centralized and distributed self-optimization methods. Modified Particle swarm optimization (MPSO) is introduced to centralized optimization which employs particle swarm optimization (PSO) and introduces a heuristic power control scheme to accelerate the algorithm to search tbr the global optimum solution. Distributed coverage optimization is modeled as a non-cooperative game, with a utility function considering both throughput and interference. An iterative power control algorithm is then proposed using game theory (DGT) which converges to Nash Equilibrium (NE). Simulation results show that both MPSO and DGT have excellent performance in coverage optimization and outperform optimization using simulated annealing algorithm (SA), reaching higher coverage ratio and throughput while with less iterations. 展开更多
关键词 small cell cluster coverage op- timization particle swarm optimization gametheory
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A review of image and video colorization: From analogies to deep learning 被引量:1
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作者 Shu-Yu Chen Jia-Qi Zhang +3 位作者 You-You Zhao Paul L.Rosin Yu-Kun Lai Lin Gao 《Visual Informatics》 EI 2022年第3期51-68,共18页
Image colorization is a classic and important topic in computer graphics,where the aim is to add color to a monochromatic input image to produce a colorful result.In this survey,we present the history of colorization ... Image colorization is a classic and important topic in computer graphics,where the aim is to add color to a monochromatic input image to produce a colorful result.In this survey,we present the history of colorization research in chronological order and summarize popular algorithms in this field.Early work on colorization mostly focused on developing techniques to improve the colorization quality.In the last few years,researchers have considered more possibilities such as combining colorization with NLP(natural language processing)and focused more on industrial applications.To better control the color,various types of color control are designed,such as providing reference images or color-scribbles.We have created a taxonomy of the colorization methods according to the input type,divided into grayscale,sketch-based and hybrid.The pros and cons are discussed for each algorithm,and they are compared according to their main characteristics.Finally,we discuss how deep learning,and in particular Generative Adversarial Networks(GANs),has changed this field. 展开更多
关键词 Image colorization Sketch colorization Manga colorization
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DeepFaceReshaping:Interactive deep face reshaping via landmark manipulation
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作者 Shu-Yu Chen Yue-Ren Jiang +4 位作者 Hongbo Fu Xinyang Han Zitao Liu Rong Li Lin Gao 《Computational Visual Media》 SCIE EI CSCD 2024年第5期949-963,共15页
Deep generative models allow the synthesis of realistic human faces from freehand sketches or semantic maps.However,although they are flexible,sketches and semantic maps provide too much freedom for manipulation,and t... Deep generative models allow the synthesis of realistic human faces from freehand sketches or semantic maps.However,although they are flexible,sketches and semantic maps provide too much freedom for manipulation,and thus,are not easy for novice users to control.In this study,we present DeepFaceReshaping,a novel landmarkbased deep generative framework for interactive face reshaping.To edit the shape of a face realistically by manipulating a small number of face landmarks,we employ neural shape deformation to reshape individual face components.Furthermore,we propose a novel Transformer-based partial refinement network to synthesize the reshaped face components conditioned on the edited landmarks,and fuse the components to generate the entire face using a local-to-global approach.In this manner,we limit possible reshaping effects within a feasible component-based face space.Thus,our interface is intuitive even for novice users,asconfirmed by auser study.Our experiments demonstrate that our method outperforms traditional warping-based approaches and recent deep generative techniques. 展开更多
关键词 face reshaping deep generative model interactive editing
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Manifold Constrained Transfer of Facial Geometric Knowledge for 3D Caricature Reconstruction
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作者 刘军发 何文静 +1 位作者 陈涛 陈益强 《Journal of Computer Science & Technology》 SCIE EI CSCD 2013年第3期479-489,共11页
3D caricatures are important attractive elements of the interface in virtual environment such as online game. However, very limited 3D caricatures exist in the real world. Meanwhile, creating 3D caricatures manually i... 3D caricatures are important attractive elements of the interface in virtual environment such as online game. However, very limited 3D caricatures exist in the real world. Meanwhile, creating 3D caricatures manually is rather costly, and even professional skills are needed. This paper proposes a novel and effective manifold transfer algorithm to reconstruct 3D caricatures according to their original 2D caricatures. We first manually create a small dataset with only 100 3D caricature models and use them to initialize the whole 3D dataset. After that, manifold transfer algorithm is carried out to refine the dataset. The algorithm comprises of two steps. The first is to perform manifold alignment between 2D and 3D caricatures to get a "standard" manifold map; the second is to reconstruct all the 3D caricatures based on the manifold map. The proposed approach utilizes and transfers knowledge of 2D caricatures to the target 3D caricatures well. Comparative experiments show that the approach reconstructs 3D caricatures more effectively and the results conform more to the styles of the original 2D caricatures than the Principal Components Analysis (PCA) based method. 展开更多
关键词 3D reconstruction caricature machine learning manifold transfer
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A Revisit of Shape Editing Techniques:From the Geometric to the Neural Viewpoint
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作者 Yu-Jie Yuan Yu-Kun Lai +2 位作者 Tong Wu Lin Gao Ligang Liu 《Journal of Computer Science & Technology》 SCIE EI CSCD 2021年第3期520-554,共35页
3D shape editing is widely used in a range of applications such as movie production,computer games and computer aided design.It is also a popular research topic in computer graphics and computer vision.In past decades... 3D shape editing is widely used in a range of applications such as movie production,computer games and computer aided design.It is also a popular research topic in computer graphics and computer vision.In past decades,researchers have developed a series of editing methods to make the editing process faster,more robust,and more reliable.Traditionally,the deformed shape is determined by the optimal transformation and weights for an energy formulation.With increasing availability of 3D shapes on the Internet,data-driven methods were proposed to improve the editing results.More recently as the deep neural networks became popular,many deep learning based editing methods have been developed in this field,which are naturally data-driven.We mainly survey recent research studies from the geometric viewpoint to those emerging neural deformation techniques and categorize them into organic shape editing methods and man-made model editing methods.Both traditional methods and recent neural network based methods are reviewed. 展开更多
关键词 mesh deformation man-made model editing deformation representation optimization deep learning
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FedBone:Towards Large-Scale Federated Multi-Task Learning
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作者 Yi-Qiang Chen Teng Zhang +3 位作者 Xin-Long Jiang Qian Chen Chen-Long Gao Wu-Liang Huang 《Journal of Computer Science & Technology》 SCIE EI CSCD 2024年第5期1040-1057,共18页
Federated multi-task learning(FMTL)has emerged as a promising framework for learning multiple tasks simultaneously with client-aware personalized models.While the majority of studies have focused on dealing with the n... Federated multi-task learning(FMTL)has emerged as a promising framework for learning multiple tasks simultaneously with client-aware personalized models.While the majority of studies have focused on dealing with the non-independent and identically distributed(Non-IID)characteristics of client datasets,the issue of task heterogeneity has largely been overlooked.Dealing with task heterogeneity often requires complex models,making it impractical for federated learning in resource-constrained environments.In addition,the varying nature of these heterogeneous tasks introduces inductive biases,leading to interference during aggregation and potentially resulting in biased global models.To address these issues,we propose a hierarchical FMTL framework,referred to as FedBone,to facilitate the construction of large-scale models with improved generalization.FedBone leverages server-client split learning and gradient projection to split the entire model into two components:1)a large-scale general model(referred to as the general model)on the cloud server,and 2)multiple task-specific models(referred to as client models)on edge clients,accommodating devices with limited compute power.To enhance the robustness of the large-scale general model,we incorporate the conflicting gradient projection technique into FedBone to rectify the skewed gradient direction caused by aggregating gradients from heterogeneous tasks.The proposed FedBone framework is evaluated on three benchmark datasets and one real ophthalmic dataset.The comprehensive experiments demonstrate that FedBone efficiently adapts to the heterogeneous local tasks of each client and outperforms existing federated learning algorithms in various dense prediction and classification tasks while utilizing off-the-shelf computational resources on the client side. 展开更多
关键词 federated learning multi-task learning split learning heterogeneous task
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AvatarWild:Fully controllable head avatars in the wild
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作者 Shaoxu Meng Tong Wu +4 位作者 Fang-Lue Zhang Shu-Yu Chen Yuewen Ma Wenbo Hu Lin Gao 《Visual Informatics》 EI 2024年第3期96-106,共11页
Recent advancements in the field have resulted in significant progress in achieving realistic head reconstruction and manipulation using neural radiance fields(NeRF).Despite these advances,capturing intricate facial d... Recent advancements in the field have resulted in significant progress in achieving realistic head reconstruction and manipulation using neural radiance fields(NeRF).Despite these advances,capturing intricate facial details remains a persistent challenge.Moreover,casually captured input,involving both head poses and camera movements,introduces additional difficulties to existing methods of head avatar reconstruction.To address the challenge posed by video data captured with camera motion,we propose a novel method,AvatarWild,for reconstructing head avatars from monocular videos taken by consumer devices.Notably,our approach decouples the camera pose and head pose,allowing reconstructed avatars to be visualized with different poses and expressions from novel viewpoints.To enhance the visual quality of the reconstructed facial avatar,we introduce a view-dependent detail enhancement module designed to augment local facial details without compromising viewpoint consistency.Our method demonstrates superior performance compared to existing approaches,as evidenced by reconstruction and animation results on both multi-view and single-view datasets.Remarkably,our approach stands out by exclusively relying on video data captured by portable devices,such as smartphones.This not only underscores the practicality of our method but also extends its applicability to real-world scenarios where accessibility and ease of data capture are crucial. 展开更多
关键词 Neural radiance fields Head avatar synthesis Face reconstruction Face reenactment Facial animation
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Chinese to Braille Translation Based on Braille Word Segmentation Using Statistical Model 被引量:2
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作者 王向东 杨阳 +3 位作者 张金超 姜文斌 刘宏 钱跃良 《Journal of Shanghai Jiaotong university(Science)》 EI 2017年第1期82-86,共5页
Automatic translation of Chinese text to Chinese Braille is important for blind people in China to acquire information using computers or smart phones. In this paper, a novel scheme of Chinese-Braille translation is p... Automatic translation of Chinese text to Chinese Braille is important for blind people in China to acquire information using computers or smart phones. In this paper, a novel scheme of Chinese-Braille translation is proposed. Under the scheme, a Braille word segmentation model based on statistical machine learning is trained on a Braille corpus, and Braille word segmentation is carried out using the statistical model directly without the stage of Chinese word segmentation. This method avoids establishing rules concerning syntactic and semantic information and uses statistical model to learn the rules stealthily and automatically. To further improve the performance, an algorithm of fusing the results of Chinese word segmentation and Braille word segmentation is also proposed. Our results show that the proposed method achieves accuracy of 92.81% for Braille word segmentation and considerably outperforms current approaches using the segmentation-merging scheme. 展开更多
关键词 Chinese Braille word segmentation perceptron algorithm TP 391.1 A
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